| Ambos lados, revisión anteriorRevisión previaPróxima revisión | Revisión previa |
| en:companias:ocean_software_ltd [2026/05/20 05:31] – jesus | en:companias:ocean_software_ltd [2026/05/20 05:34] (actual) – jesus |
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| .dato-etiqueta { color: #008800; font-weight: bold; min-width: 180px; text-transform: uppercase; } | .dato-etiqueta { color: #008800; font-weight: bold; min-width: 180px; text-transform: uppercase; } |
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| <!-- 1. TECHNICAL DATA SHEET --> | <!-- 1. TECHNICAL DATA SHEET (ORIGINAL FORM - NO LINKS) --> |
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| <img src="/lib/exe/fetch.php?media=botones:reino_unido.jpg" class="bandera-pais"> | <img src="/lib/exe/fetch.php?media=botones:reino_unido.jpg" class="bandera-pais"> |
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| <!-- ENLACE INTERNO INTEGRADO EXCLUSIVAMENTE EN EL CAMPO NOMBRE DE LA FICHA --> | <div class="dato-linea"><span class="dato-etiqueta">NAME:</span><span class="dato-valor">Ocean Software Ltd. / Ocean of America, Inc.</span></div> |
| <div class="dato-linea"><span class="dato-etiqueta">NAME:</span><span class="dato-valor"><a href="/doku.php?id=compañias:ocean" class="link-editorial">Ocean Software Ltd.</a> / Ocean of America, Inc.</span></div> | |
| <div class="dato-linea"><span class="dato-etiqueta">ORIGIN:</span><span class="dato-valor">Manchester, England (United Kingdom)</span></div> | <div class="dato-linea"><span class="dato-etiqueta">ORIGIN:</span><span class="dato-valor">Manchester, England (United Kingdom)</span></div> |
| <div class="dato-linea"><span class="dato-etiqueta">FOUNDATION:</span><span class="dato-valor">1983 (by David Ward and Jon Woods)</span></div> | <div class="dato-linea"><span class="dato-etiqueta">FUNDACIÓN:</span><span class="dato-valor">1983 (by David Ward and Jon Woods)</span></div> |
| <div class="dato-linea"><span class="dato-etiqueta">STATUS:</span><span class="dato-valor">Acquired by Infogrames (1996) / Dissolved (1998)</span></div> | <div class="dato-linea"><span class="dato-etiqueta">ESTATUS:</span><span class="dato-valor">Acquired by Infogrames (1996) / Dissolved (1998)</span></div> |
| <div class="dato-linea"><span class="dato-etiqueta">SPECIALTY:</span><span class="dato-valor">Video Game Development and Distribution</span></div> | <div class="dato-linea"><span class="dato-etiqueta">ESPECIALIDAD:</span><span class="dato-valor">Video Game Development and Distribution</span></div> |
| <div class="dato-linea"><span class="dato-etiqueta">SYSTEMS:</span><span class="dato-valor">ZX Spectrum, Amstrad CPC, MSX, Commodore 64, Atari ST, Amiga, PC, NES, SNES</span></div> | <div class="dato-linea"><span class="dato-etiqueta">WEB OFICIAL:</span><span class="dato-valor">Ocean Wiki Profile</span></div> |
| <div class="dato-linea"><span class="dato-etiqueta">FOUNDERS:</span><span class="dato-valor">David Ward and Jon Woods</span></div> | <div class="dato-linea"><span class="dato-etiqueta">FUNDADORES:</span><span class="dato-valor">David Ward and Jon Woods</span></div> |
| </div> | </div> |
| </div> | </div> |
| <div style="color: #aaffaa; line-height: 1.6; text-align: justify;"> | <div style="color: #aaffaa; line-height: 1.6; text-align: justify;"> |
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| <!-- ORIGINAL WIKI TEXT TRANSLATED TO ENGLISH - WITHOUT LINKS --> | <!-- ORIGINAL WIKI TEXT TRANSLATED TO ENGLISH --> |
| <p>Ocean Software (Ocean Software Ltd. or Ocean of America, Inc.) was one of the largest video game developers in Europe. The company was founded by David Ward and Jon Woods. It was located at number six, Central Street, Manchester. Ocean developed dozens of games for different systems such as the ZX Spectrum, Amstrad CPC, MSX, Commodore 64, Atari ST, Amiga, PC, and games for consoles like the NES and SNES. The first projects of Ocean (High Noon and Gilligan's Gold) were developed in 1984 within the company itself. At the end of 1984, Ocean acquired its former rival in Liverpool, the defunct software developer Imagine, and focused on game development and distribution. In 1984, Ocean agreed to a deal with Konami to adapt its arcade games to microcomputers.</p> | <p>Ocean Software (Ocean Software Ltd. or Ocean of America, Inc.) was one of the largest video game developers in Europe. The company was founded by David Ward and Jon Woods. It was located at number six, Central Street, Manchester. Ocean developed dozens of games for different systems such as the ZX Spectrum, Amstrad CPC, MSX, Commodore 64, Atari ST, Amiga, PC, and games for consoles like the NES and SNES. The first projects of Ocean (High Noon and Gilligan's Gold) were developed in 1984 within the company itself. At the end of 1984, Ocean acquired its former rival in Liverpool, the defunct software developer Imagine, and focused on game development and distribution. In 1984, Ocean agreed to a deal with Konami to adapt its arcade games to microcomputers.</p> |
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| <!-- VERIFIED EXPANSION - WITHOUT LINKS --> | <!-- VERIFIED EXPANSION --> |
| <div class="pcw-expansion-box"> | <div class="pcw-expansion-box"> |
| <div class="pcw-expansion-title">Verified Historical Expansion</div> | <div class="pcw-expansion-title">Verified Historical Expansion</div> |
| <div style="color: #aaffaa; line-height: 1.6; text-align: justify;"> | <div style="color: #aaffaa; line-height: 1.6; text-align: justify;"> |
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| <!-- ORIGINAL WIKI TEXT TRANSLATED TO ENGLISH - WITHOUT LINKS --> | <!-- ORIGINAL WIKI TEXT TRANSLATED TO ENGLISH --> |
| <p>In 1985, Ocean obtained the first licenses for movies such as Rambo, Short Circuit, Cobra, and Miami Vice. In 1986, it signed an alliance with Taito to produce home versions of its arcade games, including titles like Arkanoid and Green Beret. In 1987, Ocean distributed original games after a vast amount of license-based titles, creating Head over Heels, Match Day II, and Wizball, which are considered classics by old-school players. The last game produced by Ocean was GT 64: Championship Edition in 1998 for the Nintendo 64. Ocean acquired Digital Image Design in 1998. Ocean was acquired by Infogrames in 1998 for £100,000,000 and renamed to Infogrames UK.</p> | <p>In 1985, Ocean obtained the first licenses for movies such as Rambo, Short Circuit, Cobra, and Miami Vice. In 1986, it signed an alliance with Taito to produce home versions of its arcade games, including titles like Arkanoid and Green Beret. In 1987, Ocean distributed original games after a vast amount of license-based titles, creating Head over Heels, Match Day II, and Wizball, which are considered classics by old-school players. The last game produced by Ocean was GT 64: Championship Edition in 1998 for the Nintendo 64. Ocean acquired Digital Image Design in 1998. Ocean was acquired by Infogrames in 1998 for £100,000,000 and renamed to Infogrames UK.</p> |
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| <!-- VERIFIED EXPANSION - WITHOUT LINKS --> | <!-- VERIFIED EXPANSION --> |
| <div class="pcw-expansion-box"> | <div class="pcw-expansion-box"> |
| <div class="pcw-expansion-title">Historical Clarifications and Accurate Chronology</div> | <div class="pcw-expansion-title">Historical Clarifications and Accurate Chronology</div> |
| <div style="color: #aaffaa; line-height: 1.6; text-align: justify;"> | <div style="color: #aaffaa; line-height: 1.6; text-align: justify;"> |
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| <!-- ORIGINAL WIKI TEXT TRANSLATED TO ENGLISH - WITHOUT LINKS --> | <!-- ORIGINAL WIKI TEXT TRANSLATED TO ENGLISH --> |
| <p>One of the most recognized features of Ocean's games during the 8-bit era was the Ocean Loader. Since most computers used cassettes to store games, loading a game could take several minutes. Ocean used a special loading system that displayed an image and played music (only on the Commodore 64) while the game was loading.</p> | <p>One of the most recognized features of Ocean's games during the 8-bit era was the Ocean Loader. Since most computers used cassettes to store games, loading a game could take several minutes. Ocean used a special loading system that displayed an image and played music (only on the Commodore 64) while the game was loading.</p> |
| <p>The music from the Ocean loader remains popular among chiptune fans. Five tunes existed; the 1st and 2nd were composed by Martin Galway, the 3rd by Peter Clarke, and the 4th and 5th by Jonathan Dunn. The first game to use the Ocean loader was Hyper Sports. Until 1987, the Ocean loader was mostly written in code by Ocean programmer Bill Barna; from 1987 until the end of the Commodore 64's commercial lifespan, the loader was replaced by "Freeload", written by in-house programmer Paul Hughes.</p> | <p>The music from the Ocean loader remains popular among chiptune fans. Five tunes existed; the 1st and 2nd were composed by Martin Galway, the 3rd by Peter Clarke, and the 4th and 5th by Jonathan Dunn. The first game to use the Ocean loader was Hyper Sports. Until 1987, the Ocean loader was mostly written in code by Ocean programmer Bill Barna; from 1987 until the end of the Commodore 64's commercial lifespan, the loader was replaced by "Freeload", written by in-house programmer Paul Hughes.</p> |
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| <div class="pcw-expansion-box"> | <div class="pcw-expansion-box"> |
| <div class="pcw-expansion-title">Technical Details and Code Rectifications</div> | <div class="pcw-expansion-title">Technical Details and Code Rectifications</div> |
| <div style="color: #aaffaa; line-height: 1.6; text-align: justify;"> | <div style="color: #aaffaa; line-height: 1.6; text-align: justify;"> |
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| <!-- ORIGINAL WIKI TEXT TRANSLATED TO ENGLISH - WITHOUT LINKS --> | <!-- ORIGINAL WIKI TEXT TRANSLATED TO ENGLISH --> |
| <p>Ocean was involved with some games produced in Spain, mainly for licensing and distribution reasons, such as Emilio Butragueño ¡Fútbol! or certain games by Dinamic distributed in the U.K., like Army Moves.</p> | <p>Ocean was involved with some games produced in Spain, mainly for licensing and distribution reasons, such as Emilio Butragueño ¡Fútbol! or certain games by Dinamic distributed in the U.K., like Army Moves.</p> |
| <p>Virtually all titles produced by Ocean were published in our country by Erbe.</p> | <p>Virtually all titles produced by Ocean were published in our country by Erbe.</p> |
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| <div class="pcw-expansion-box"> | <div class="pcw-expansion-box"> |
| <div class="pcw-expansion-title">Context of the Golden Age of Spanish Software</div> | <div class="pcw-expansion-title">Context of the Golden Age of Spanish Software</div> |