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en:companias:omk [2026/05/20 16:05] jesusen:companias:omk [2026/05/20 17:02] (actual) jesus
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       <div class="titulo-linea">       <div class="titulo-linea">
         <h2>TECHNICAL SPECIFICATIONS</h2>         <h2>TECHNICAL SPECIFICATIONS</h2>
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       <div class="dato-linea"><span class="dato-etiqueta">NAME:</span><span class="dato-valor">Omikron Soft (OMK)</span></div>       <div class="dato-linea"><span class="dato-etiqueta">NAME:</span><span class="dato-valor">Omikron Soft (OMK)</span></div>
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       <p>Omikron Soft, better known in the scene as <strong>OMK</strong>, was founded in 1987. It was one of the pioneer companies and one of the very few software houses in Spain that specialized with priority in the programming of commercial games for the <strong>Amstrad PCW</strong> system.</p>       <p>Omikron Soft, better known in the scene as <strong>OMK</strong>, was founded in 1987. It was one of the pioneer companies and one of the very few software houses in Spain that specialized with priority in the programming of commercial games for the <strong>Amstrad PCW</strong> system.</p>
  
-      <p>OMK was originally born in the home of its director, Francisco Lozano, operating from a small room set up as a technical office where initially they only had a couple of MSX microcomputers. With this basic infrastructure, the company took its first steps in software development, creating its first experimental entertainment titles such as "Viaje a América" or "Magic Pinball". Upon realizing the massive shortage of Spanish leisure software in the Amstrad PCW catalog and the wide opportunities of the retro market, the team made the strategic decision to shift all their efforts towards this professional computer system.</p>+      <p>OMK was originally born in the home of its director, Francisco Lozano, operating from a small room set up as a technical office where initially they only had a couple of MSX microcomputers. With this basic infrastructure, the team took its first steps in software development, creating its first experimental entertainment titles such as "Viaje a América" or "Magic Pinball". Upon realizing the massive shortage of Spanish leisure software in the Amstrad PCW catalog and the wide opportunities of the retro market, the team made the strategic decision to shift all their efforts towards this professional computer system.</p>
              
       <p>The group's genesis traces back to when programmer Víctor Diéguez García worked as Francisco's sound technician at a local radio station. Víctor formally proposed founding a software label, an initiative that was temporarily postponed due to his mandatory military service. Upon his return, both embarked on the technical journey of competing with the releases of major national software distributors in physical 3-inch floppy disk formats.</p>       <p>The group's genesis traces back to when programmer Víctor Diéguez García worked as Francisco's sound technician at a local radio station. Víctor formally proposed founding a software label, an initiative that was temporarily postponed due to his mandatory military service. Upon his return, both embarked on the technical journey of competing with the releases of major national software distributors in physical 3-inch floppy disk formats.</p>
en/companias/omk.1779293139.txt.gz · Última modificación: por jesus